WebXR Banner: Click & Drag / Keyboard Arrows
3D Model Credits
Asset are greatly appreciated and are credited to the following creators, licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
“P.U.C. security bot #7” by goukagouken at https://sketchfab.com/3d-
“Veribot” by nonlly at https://sketchfab.com/3d-
“Rose” (https://skfb.ly/6WM8Z) by TheSpacePunk
“3D Model Classroom” by ‘Pino_156’ at
https://sketchfab.com/3d-models/classroom-d4553cc2008242849214e4cbf8ad8551
“Ghost in the Shell Geisha Mask” by Naxete at https://sketchfab.com/3d-models/ghost-in-the-shell-geisha-mask-79df6677512249e9b98b898676182e1b
AUGMENTED rEALITY, VIRTUAL REALITY & WEBXR PRODUCTION
Headfelt XR is the company that I (Heath Amos) operate under as an Independent Augmented Reality (AR) and Virtual Reality (VR) Consultant & Producer. Based in Adelaide, Australia I provide specialised strategy, consulting and production services to international clients in the creation of custom 3D immersive experiences, applications and services across the full range of device platforms.
Combining my skills and experience across the Extended Reality (XR), film production and software development industries my expertise is designing, building and delivering AR, VR and XR experiences and content via the web (WebXR, WebGL) and native applications.
Project types
BRANDED AUGMENTED REALITY
High engagement Augmented Reality consumer experiences via Instagram, facebook, Snapchat or WebXR.
XR APPLICATIONS
Augmented Reality & Virtual Reality commercial spatial applications for improved interaction & increased effectiveness.
AR/VR LEARNING / SIMULATIONS
Immersive experiences in Extended Reality or Virtual Reality environments for enhanced learning outcomes.
Services
CONSULTING
Augmented Reality & Virtual Reality consulting services to inform and direct our clients.
- Hourly consulting
- Solution analysis
- Production support
- On-site educational workshops
DISCOVERY & STRATEGY
Discover & define creative Augmented Reality & Virtual Reality strategies using design thinking methodologies.
- Design thinking exploration
- User & market research
- Experience & product design
- Requirements & KPI definition
- XR content strategy
- Solution architecting
DESIGN & CONTENT
Produce the highest quality experiences and supporting assets to engage users.
- Prototyping & user testing
- UI/UX design for Extended Reality (XR)
- Environment design
- 3D modelling & animation
- Volumetric capture
- 360 content production
- Spatial audio
XR APPLICATION DEVELOPMENT
Support businesses build, test and deploy functional Augmented Reality & Virtual Reality solutions.
- Augmented reality applications
- Virtual reality immersion
- WebXR development (A-frame/THREE.js)
- Unity development (ARKit/ARCore/OpenXR)
- API integration & data exchange
- AI/ML integration
MANAGEMENT & MEASUREMENT
User interation tracking and reporting enables continual application performance review and enhancement.
- Deployment management
- Data tracking
- Real-time reporting
- Insights analysis
CLIENTS & Projects
VALENTINES DAY ROSES
Hold your device camera up to this QR code & ALLOW. Tap to experience planting ROSES in your room. Screen record & share feature.
HOW: Your camera is using a SLAM algorithm to compare video frames (images) from your camera. It picks common features in each image and tracks it as it moves from frame to frame & approximates position and depth.
3D COPTER - IMAGE TARGET
Hold your device camera up to this QR & ALLOW. NEXT scroll to the top of this web page & point your camera at the robot copter.
HOW: This allows pre-programmed target images to trigger additional media when detected. It can be 3D animations, videos, sound & interactions like, resize, rotate & change.
NEWS
Deepfaking to enable a user to replace a photo of their own head onto multiple custom still photo scenes. Surprisingly the result was a lot harder to achieve than I expected. I thought deepfake had well progressed into video content, and as a result a deepfake of a still should be a walk in the park. Surprisingly it isn't!
A major step towards world scale augmented reality has been made with the May 2022 announcements by both Google and Niantic, regarding availability of their separate world scale visual positioning solutions.
This sojourn into the realm of Augmented Reality Content Management Systems (ARCMS) is a high level pass for digital managers, producers and generalists new to the world of AR.
WebXR is a new standard being created by the World Wide Web Constortium. This standard replaced the now depricated WebVR standard. The Immersive Web Working is continuting to extend and lobby for this new standard’s implementation across all major browsers.
If you are like me, you just can’t help but listen to industry podcasts while you drive, jog, exercise, surf and sleep. If your topic of choice is XR, then I think I can steer you towards a few that I think are the better ones. I have found these to be a limitless pool of insight and understanding into the mysteries of the XR She-beast.
Well, if you are any way into AR or VR you should be well aware that the 2021 AWE conference was recently held in Santa Clara, California on Nov 9th - 11th. As part of this event they also conduct the annual industry Auggies Awards. If you are not sure who the AWE are, then go here. In short, it is a massive event for the XR industry, and the first ‘in person’ for a couple of years.